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Citrus

Year:Essen 2013Picture of 'Citrus'
Designer:Jeffrey D. Allers
Art:Klemens Franz
Publisher name:dlp games
Status:In print
Type:Board
No. of players:2-5
Age:10 years and up
Duration:1 hour
German reviews:DCLIQ, Pöppelkiste, Spieletest
Pictures:Weltensicht
Comment:There is a very special rhythm that makes Citrus unique. As a player in the game, you will always want to build plantations, but you must also harvest them periodically to earn money for further building. Harvesting, however, also means abandoning your claim to those plantations.

What is the right time to collect income? Since income depends on the number of regions you own, more regions means that you will get less money. But holding onto more regions also increases the potential for victory points!


Moves in Citrus are simple, but decisions are tricky. The small but tense dilemmas give the game it’s high fun factor. Purchasing new plantations offers many choices, but when you buy the tiles you want, you must also usually take some you don't need. And after buying, you then need to decide where to place the plantations most effectively. Will you expand a region and adjoin to another Finca, or will you place it on a Landscape tile, which provides you with a number of special options?
Picture of 'Citrus'
Last modified:06.05.16

Link to this page:https://www.luding.org/cgi-bin/GameData.py/ENgameid/26033