Komme gleich!

A tactical cardgame by Uwe Rosenberg for 2-6 players age 10 and above.

Translation and additional notes (in italics) by Stefanie Kethers.

Game components

Game concept

The players represent waiters trying to fulfil orders represented by a row of menu cards. The more orders they fulfil, the bigger their tips will be. The player with the highest amount of tips wins the game.

Game Preparation

Course of the Game

Start player's turn

The start player draws a menu card from the draw pile and places this card in her hand. There is no restriction on where she places the card. Then, she places one of her cards face up on top of one of the menu cards in the middle of the table, effectively changing the sequence of cards in that row. There is no restriction on which card from her hand she uses.

Now, the start player should try to fulfil the order that is represented by the target row in the middle of the table. To do so, she plays a sequence of three or more cards from her hand. These cards must form an uninterrupted sequence on the player's hand, and must correspond to an equally uninterrupted sequence of cards in the target menu card row on the table.


Example 1:

Menu cards in the middle of the table
Cheese (green)Lobster(blue)Tartelettes (pink)Salad (yellow)Soup (orange)
Menu cards in player's hand
Soup (orange)Tartelettes (pink)Salad (yellow)Soup (orange)Tartelettes (pink)

The player can now play her middle three cards, as they correspond to the right three cards in the target menu card sequence. After showing these cards to the other players, the start player places them in front of her, face down. These cards are important for scoring, see below.

Example 2:

Menu cards in the middle of the table
Cheese (green)Lobster(blue)Tartelettes (pink)Salad (yellow)Soup (orange)
Menu cards in player's hand
Baguette (light brown)Tartelettes (pink)Salad (yellow)Soup (orange)Tartelettes (pink)

In this case, the player can additionally match the baguette card from her hand with the blue "Lobster" card on the table. She can therefore play a sequence of four cards, keeping only the rightmost pink "Tartelettes" card in her hand. The player places then places the four cards face down in front of her, and redraws four cards.


Note that the "Baguette" cards are wild cards, and can be substituted for any other card. In this example, the player can therefore play four cards, using the baguette as wild card for the required lobster. If one of the cards in the target row is a baguette card, the player may use any card to fulfil the order.

After playing cards to fulfil an order, the player refills her hand from the draw pile, taking one card at a time and placing it in the front of her hand, until she has five cards. In the first example, the player would therefore draw three cards, in the second example, she would draw four, which are placed in front of her "old" hand cards (or card, as in the second example). Neither the sequence of the old cards, nor the sequence of the new cards may be changed!

There is no mention of this in the rules, but I certainly think that the discard pile is reshuffled to form a new draw pile once the draw pile has been exhausted.

Other player's turn

After the start player has finished her turn, the other players each have a turn (in clockwise order, or, for five or six players, in any order to speed up gameplay, see "Suggestions" below) that is different from the start player's:

The player can either

  1. take one of their cards and replace it at a different place in their hand, or
  2. draw a new menu card from the draw pile, place it in their hand (at any position), then discard one of their hand cards onto the discard pile.

Second, the player can play a card sequence (see the description of the start player's turn for details) and, if she played such a sequence, draws cards to refill her hand to five cards. After each player has had her turn, the start player marker goes to the player on the left of the current start player. That player is start player for the next round.

Scoring

Players score in one of two cases:

  1. If the player has been able to play all her five hand cards, matching them with the target menu cards, she immediately puts those five cards to the discard pile, and takes a "tip" card worth one point (see below).
  2. As soon as a player has 10 or more cards face down in front of her, she cashes them in for a "tip" card worth 1 point: the menu cards go to the discard pile, and the player takes a "tip" card as described in the following.
In both cases, it is important that the player needs to change her "tip" cards to the next bigger "tip" card as soon as this is possible: the first "tip" card a player takes will be a one point "tip" card, but if she scores for the second time, she will have to take a "tip" card worth two points (if available) and replace her one point "tip" card, etc. This is important, as otherwise, a player might not be able to take a one point "tip" when they are all in players' hands. Note that the rules do not state whether the "tip" cards are placed face up or face down in front of the players.

End of the Game

The game ends as soon as one player takes the final "tip" card. If more than one player would get a tip, but there are not enough "tip" cards, none of them scores, and the game ends immediately. The player with the highest value of "tip" cards wins the game; if two or more tie, the player with the higher number of face-down menu cards in front of her wins.

Sugestions